Victoria University

Browsing School of Design Innovation · Te Kura Hoahoa by Title

ResearchArchive/Manakin Repository

Browsing School of Design Innovation · Te Kura Hoahoa by Title

Sort by: Order: Results:

  • Brebner, Scott (Victoria University of Wellington, 2016)
    Stroke is one of the most common diseases affecting older adults in Western societies. Suffering a stroke can result in a loss or weakness of mental and motor functions, severely impacting the individual’s quality of life. ...
  • O'Brien, Katie (Victoria University of Wellington, 2018)
    This paper aims to answer the question ‘What are the initial experiences of people who use Continuous Positive Air Pressure (CPAP) therapy, and how can design address barriers that influence engagement within the first ...
  • Adapt 
    Henley, Ethan (Victoria University of Wellington, 2018)
    This paper presents a system for digitally manufacturing hyper personalised sets of cutlery for stroke patients. Stroke produces a wide variety of physical, cognitive, emotional and social effects that vary widely among ...
  • McQueen, Vincent (Victoria University of Wellington, 2020)
    As an island nation, beach and coastline activities play a significant role in daily life in New Zealand. In promoting independent and productive lives for amputees, the New Zealand Artificial Limb Service (NZALS) encourages ...
  • Naismith, Courtney (Victoria University of Wellington, 2020)
    Within the New Zealand Aviation Tourism Industry (NZATI), an extensive amount of single-use plastic is consumed due to its light-weight properties and stringent hygiene requirements. After use, most end up in landfills ...
  • Guy, Bernard (Victoria University of Wellington, 2010)
    An underlying fear for many in using new digital systems is not the 'digital' but the struggle to trust and see reality; this may represent the loss of an art or aesthetic judgement, over an empirical measurement.(1) Why ...
  • Manapaya Weeratunge, Lakjith (Victoria University of Wellington, 2021)
    Physical moving parts are prone to wear and tear. A pixel display can manifest complex motion and realistic images in full colour offering a form of tangibly while being less likely to suffer from wear and tear however, ...
  • Matautia, Saint Andrew Palauni (Victoria University of Wellington, 2016)
    Guided by both my own journey as a Pasifika student and the ideology of Tongan academic Dr. Hūfanga Okustino Māhina, this research seeks to identify ways in which indigenous knowledge can become an integral component within ...
  • Biswas, Dipanwita (Victoria University of Wellington, 2017)
    This research will address American gender theorist Butler's assertion of third wave feminism and gender ethics and advocate that despite education and modernization, a duplicity still exists in the way gender has been ...
  • Willcox, Stacey (Victoria University of Wellington, 2021)
    Within soundscape research, audio visualisations are generally targeted towards scientific audiences and not produced with artistic intentions. Machine learning is utilised in this field to increase efficiency when dealing ...
  • Bishop, Jonathon (Victoria University of Wellington, 2017)
    The aim of this thesis is to explore augmented reality technology and the methods in which it can be applied to museum displays to enriching the experience of visitors. Artefacts within museums have rich histories which ...
  • Elliott, Broughton (Victoria University of Wellington, 2013)
    This project was to design a product that could assist a group of people who live with Autism Spectrum Disorder (ASD). The product was a personal organizer application designed to help people with ASD to manage themselves ...
  • Lubomudrov, Maria (Victoria University of Wellington, 2020)
    This thesis aims to create a museum dedicated to awareness, research, and education, in an attempt to preserve the declining bee population. It focuses on the Native Bees of New Zealand in conjunction with introduced bees. ...
  • Morris, Ana (Victoria University of Wellington, 2020)
    Novel technologies that produce medical models which are synthetic equivalents to human tissue may forever change the way human anatomy and medicine are explored. Medical modelling using a bitmap-based additive manufacturing ...
  • Lam, Steven (Victoria University of Wellington, 2016)
    This thesis examines how mobile technologies can contribute towards bridging physical and virtual space through interactive, and location-specific, media experiences. Building on a research analysis of contextual discussions ...
  • Richards, Fenella (Victoria University of Wellington, 2018)
    Social exclusion is a common problem facing amputees, however, there has been a development in the sporting context that has begun to change how amputees are perceived with the help of new technologically advanced and ...
  • Cameron, Sophia (Victoria University of Wellington, 2018)
    Among many exacerbating environmental issues, plastic debris, with ubiquity and abundance, has significant impacts on local and global communities, environments and species. Contrary to common assumptions, New Zealand is ...
  • Bennett, James Edward (Victoria University of Wellington, 2014)
    This thesis discusses the traditional use of (computer numerically controlled) CNC machining and the role of a designer to control the manipulation of (computer aided manufacturing) CAM software, CNC data and materials. ...
  • Robinson, Victoria (Victoria University of Wellington, 2017)
    The value of materiality and tactility is vital to enriching our experience of the world. We understand these interactions implicitly, and can see when they are portrayed incorrectly in film. CGI (Computer Generated Imagery) ...
  • Anderson, Tania (Victoria University of Wellington, 2019)
    There is a need for large-scale, societal, systems-level transition to a better and more sustainable future (Transition Design, 2018) promoting prosperity for all and protecting the planet; addressing challenges such as ...

Search ResearchArchive


Advanced Search

Browse

My Account

Statistics