Victoria University

Natural, Wearable Game Controllers

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dc.contributor.advisor Chan, Kah
dc.contributor.author Steel, Emily
dc.date.accessioned 2016-02-19T00:09:11Z
dc.date.available 2016-02-19T00:09:11Z
dc.date.copyright 2015
dc.date.issued 2015
dc.identifier.uri http://researcharchive.vuw.ac.nz/handle/10063/4955
dc.description.abstract Natural, wearable game controllers explores how people interact with games and their potential uses. Since the early days of personal computing video games have been used for more than just fun. Such uses include exploration education, simulation of real world environments and the study of human thought processes (Wolf, 2008). As well as video games being used in a wide variety of settings, there has also been considerable variation in the way we interact with them - from basic mouse and keyboard interaction to the introduction of non-traditional gaming systems such the Nintendo Wii and Microsoft Kinect. These different inputs can be fall within a spectrum of abstract and natural game controllers. This thesis looks at the difference between the two and applies this to the creation of a natural wearable game controller. The aim of this thesis was to create a customised human-computer interface (HCI) input device, using a reliable piece of hardware with accompanying software a user could interact with. Through design experiments a wearable game controller was created in the form of a wrap band. Once the wrap band was developed the next step was to see how it could be used as a game controller. Design experiments were conducted, focusing on integration with a pre-existing game, using it as an exercise assessment tool and developing a specific game which could be used for rehabilitation.The area of rehabilitation gaming is broad so this thesis focuses on Weight Bearing Asymmetry (WBA). This is a condition where a person does not evenly distribute their weight between their feet. This thesis explores a range of hardware and software design experiments to see how wearable technology can be used to create a new way of interacting with video games. It looks at the benefits of using wearable technology and gaming for rehabilitation, it’s limitations and future applications of this technology. The thesis concludes that natural wearable game controllers do have potential real world application in both gaming and rehabilitation. en_NZ
dc.language.iso en_NZ
dc.publisher Victoria University of Wellington en_NZ
dc.rights.uri http://creativecommons.org/licenses/by-nc-sa/3.0/nz/
dc.subject Wearable technology en_NZ
dc.subject Gaming en_NZ
dc.subject Rehabilitation en_NZ
dc.title Natural, Wearable Game Controllers en_NZ
dc.type Text en_NZ
vuwschema.contributor.unit School of Design en_NZ
vuwschema.type.vuw Awarded Research Masters Thesis en_NZ
thesis.degree.discipline Design en_NZ
thesis.degree.grantor Victoria University of Wellington en_NZ
thesis.degree.level Masters en_NZ
thesis.degree.name Master of Design Innovation en_NZ
dc.rights.license Creative Commons GNU GPL en_NZ
dc.rights.license Allow modifications, as long as others share alike en_NZ
dc.date.updated 2016-02-15T08:40:53Z
vuwschema.subject.anzsrcfor 120302 Design Innovation en_NZ
vuwschema.subject.anzsrcfor 120304 Digital and Interaction Design en_NZ
vuwschema.subject.anzsrctoa 4 EXPERIMENTAL DEVELOPMENT en_NZ


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